Shardpath Scout
Long paths are safer than short victories.
How to play
Start a chain beside the scout ♙, including diagonals. Connect matching symbols; wild ✦ tiles bridge to a different colour. A warden ⚑ needs a chain at least as long as its number. Commit moves the scout to the endpoint; end beside remaining wardens and each deals 1 damage. Chains shorter than 4 cost 1 energy; chains of 6+ heal 1 and leave a wild bridge. Defeat all three wardens, then END a chain at the exit ☆. You have 18 routes and 10 energy. Tap the path endpoint to undo, or Cancel selection to plan again.
Touch or click tiles. Keyboard: Tab to a tile, arrows to navigate, Enter or Space to select. New run starts a fresh board.